This is still a surprising common search metric on the Internet; Blender vs other 3D applications. These days looking for comparative information, say Godzilla vz King Kong… erm… 3DS Max vs Blender, 3DS Max vs Maya vs Blender, Blender vs Cinema 4D etc. is somewhat redundant because the question presumes it’s possible to compare features… Continue reading Blender vs [app]
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Your Employer is not your Therapist
As the heading says your (prospective) employer is not your therapist (or your adult day care guardian, looking at you BigTech. Ed.). You are being (potentially) employed to perform a function, task or activity et al., not be taken care of. While the boss may happily engage with you as an individual, even eventually being… Continue reading Your Employer is not your Therapist
All Experience Levels Considered
In the cut-throat hire-n-fire business of games development; where other peoples money is on the line, not just studios and their employees; where job security and longevity cannot be implied never mind guaranteed, why do studios persist in posting ‘hiring calls’ declaring “all experience levels will be considered“, or words to those affect? In wanting… Continue reading All Experience Levels Considered
Blender vs 3DS Max vs Maya vs Cinema 4D
A post recently doing the rounds on social media (Twitter in particular) includes the below image with implicatory text about Blender winning the 3D Application Wars Of Attrition. At face value the graph does appear to confirm this observation as the blue line indicates Blender is doing much better than ‘The Bigs’. This perception is… Continue reading Blender vs 3DS Max vs Maya vs Cinema 4D
From Contractor to Fulltime
Ever trawling for news, The Verge revealed it was able to confirm a leaked internal memo sourced from Epic Games that some of their Quality Assurance (QA) contractors are being offered fulltime employment with benefits. As QA isn’t necessary a project specific position, this seems to make sense. As is the case these days, headlines… Continue reading From Contractor to Fulltime
Industry Adoption and Promise of False Hope
Since the release of Blender 2.80, more so with the Long Term Support (LTS) versions of the application, there’s been an uptick in reports the various creative industries are adopting Blender into their production pipelines. While generally lauded as a good thing (it is) for Blenders branding and presence, it being seen as a competent… Continue reading Industry Adoption and Promise of False Hope